Game Design

MindWare game designers are eager to work with you to produce a custom game fitting your parameters, purpose and intent. Whether it is for online or classroom use via a board game, we can exceed your expectations.

Game development

We will explore with you:

•  The concept of what you are envisioning
• The intended usage
• The player audience
• The purpose for how the game will be used
The outcomes intended
Competitive or non-competitive playing style
The number of players
• Important theme elements
Important visual elements
And other criteria

Client game examples

  • Footsteps: Game was originally designed for software development company to acquaint their managers, directors, and others in higher levels of the organization with life in emerging market countries as they were expanding operations in those locales. (Classroom use.) (For more on Footsteps, go to Engaging Games.)
  • Corporate Jeopardy: Developed and used with several corporate clients. Purpose for multinational high tech company was to review products, personnel, organization, history and other information about the organization. (Classroom use) (For a free Jeopardy-like game template go to
    Curriculum Resources.)
  • The Lake of Tools: Developed for large computer applications design company. Designed after the children’s matching game, the purpose of this game was to familiarize players with the tools used in the IT department; their purpose, where they can be accessed, the names of the various tools, etc. (Classroom use)
  • Scaling the Summit: Developed for international computer software design company. Designed after the children’s Chutes & Ladders game, the purpose of this game was to enable participants to explore the consequences ad opportunities afforded through customer service interactions. (Classroom use)
  • Meeting of the Minds: Developed for multinational aerospace company. A Jeopardy-like game with the purpose of reviewing content presented over four hours of classroom instruction. (Classroom use)
  • Sales Feud: Developed for nationwide aircraft construction organization. A Family Feud-like game with the purpose of reviewing content presented over an eight hour presentation on selling techniques. (Classroom use) (For a free Family Feud-like game template go to Curriculum Resources.)